﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UnchartedSkies
{
    class BasicMatchMaking
    {
        public int numberPlayersNeeded;

        virtual public void initialize() { }
        virtual public String generateRoomId() { return ""; }
        virtual public String getRoomType() { return ""; }
        /**
         * Should return a random map for the game mode
         * */
        virtual public String getMap() { return ""; }
    }
}
